Hollywood Stars of Tomorrow May Be Replaced by Actors of the Digital Kind

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The advent of robots that are able to sub-in for many of the job positions that human beings currently hold has altered an economic calculus within our society and an important stability measure as well.

Those who enjoy the status of being gainfully employed and those who dream of limitless future career possibilities are being forced to make some serious adjustments to their individual life plans.

A future in which robot employees replace the human kind has thus far been seen in the food service, manufacturing, and financial industries.

Interestingly, though, just like the rest of us Hollywood presently finds itself in a stare-down with the Brave New World of tomorrow. A similar form of technology to the one that is being applied to the overall labor market is rapidly advancing in the world of entertainment, and the same dynamics are present. Consequently, realistically threatened is one occupational position in particular, that of the Hollywood actor.

Recent advances in digital effects, combined with artificial intelligence, are bringing into reality the all digital actor, i.e., a complete and convincing digital reproduction of a real life human actor.

Similar tech-based techniques have been used to bring about a return to the small and big screen the images of actors who are no longer with us. A digital version of Peter Cushing  was used to reprise his role in the Star Wars film “Rogue One.”

It is becoming more and more routine to scan the face and body of an actor prior to starting a project, so that a digital stunt double can be used, if necessary, as a stand-in for action scenes.

This year, for the entire length of the film, the major studio movie release “Alita: Battle Angel” utilized a computer-generated actor to play the central role of a cyborg.

Two major fall releases, “Gemini Man” and “The Irishman,” will use de-aging digital effects to create younger versions of the stars of the films. The two films are examples of a new actuality in Hollywood, where actors can portray a character of any age, notwithstanding their own individual birthdays.

“Gemini Man” star Will Smith, who is now 50-years-old, recently explained his new film’s plot to the entertainment press. The actor is depicted in the movie as battling against a younger clone of himself. The technology allowed the creation of a digital double of Smith that has the ability to act in scenes simultaneously with the star.

“There’s a completely digital 20-year-old version of myself that can make movies now,” Smith shared with reporters.

Another fall movie, “The Irishman,” features 75-year-old Robert De Niro and 79-year old Al Pacino playing labor union leader Frank Sheeran and union activist Jimmy Hoffa, respectively. Both actors appear in the film at disparately different ages in their lives via the use of digital de-aging effects.

The same technology created younger versions of actors Michael Douglas and Michelle Pfeiffer in “Ant-Man” and “The Wasp,” Samuel L. Jackson in “Captain Marvel,” and Anthony Hopkins in the first season of “Westworld.”

At a time when Hollywood studios routinely focus on the franchise rather than the individual star, and when so much of production is being brought to fruition via computer graphics, it is logical that in the future many entertainment executives will use logistic and financial reasoning to pursue a fully computer generated production, including the outright replacement of live actors themselves.

Research in the methodology and artistic refinement of digitally duplicating human beings is rapidly advancing. A studio specializing in digital humans, Digital Domain, created the character Thanos for the film “Infinity War,” and has been doing extensive research and development in a division aptly called the Digital Human Group.

The idea of non-human actors presents distinct advantages for modern-day filmmakers who would love to see a set free from tiresome retakes, bloated budgets, and demanding divas.

Disney Stunned as ‘Solo’ Stumbles at the Box Office

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The “Star Wars” franchise has been a sure winner for Disney, well worth the $4 billion the studio paid for Lucasfilm in 2012.

When a “Star Wars” movie is released, it is nothing short of a spectacular event accompanied by an interstellar performance at the box office, but not this time.

Box-office proceeds of the latest “Star Wars” installment, “Solo: A Star Wars Story,” has hit Disney executives hard, with a lower than expected three-day opening of $84.7 million and a projected four-day opening of $103 million; all this while the movie carried a production budget of over $250 million.

The “Solo” results were 46 percent lower than the previous “Star Wars” release, “Rogue One,” causing

Lucasfilm and Disney to reexamine the management of the “Star Wars” asset.

The overseas performance thus far for “Solo” has been an abysmal $65 million, including a tepid take of $10.1 million in box-office receipts in China. Since foreign box office can be up to 70 percent of a studio release’s overall gross revenue, “Solo” will likely bring in a far lower proportion of overseas money, so Disney has to be concerned that the film will not come close to the more than $1 billion in global gross that “Rogue One” delivered.

“Solo” tells the story of the younger days of iconic character Hans Solo, from the original “Star Wars” movie. The lead character was so deeply defined into the cultural memory by Harrison Ford that it posed an extremely difficult casting job.

Alden Ehrenreich has some very big shoes to fill, and it is safe to say that no actor could recreate the roguish character that the world came to love in the original “Star Wars” trilogy.

Movie experts cite a number of reasons for the latest “Star Wars” film’s lack of box-office energy, including politically correct plotlines, weak directing, poor casting, and “Star Wars” weariness.

As to the fatigue factor, it does not help that “Solo” was released a mere five months after another “Star Wars” movie, “The Last Jedi.”

Disney seems to have learned its lesson on the timing of releases and will probably avoid premiering “Star Wars” sequels, reboots, or spin-offs more than once per year.

The Mouse House is run by some of the most effective business people in the entertainment world. Last year the studio changed the release date of the upcoming “Star Wars” installment, “Episode IX,” from Memorial Day to December of 2019.

When it comes to the “Star Wars” series, year-end releases have been very good for the studio. “Force Awakens,” “Rogue One,” and “The Last Jedi” were all released during the Christmas season. Each movie brought in revenue in the $1 billion range and ended up being the top box-office performers during the year in which the movie release took place.

Disney execs also wisely brought back J.J. Abrams, who directed 2015’s “Star Wars: The Force Awakens,” to co-write and direct the upcoming “Star Wars: Episode IX.”

Ron Howard had been tapped by the studio at the production’s halfway point to direct “Solo” after Christopher Miller and Phil Lord left the project.

As an enterprise, Disney has so many other film irons in the fire that it will easily weather the “Solo” disappointment. The company’s Marvel franchise offering, “Avengers: Infinity War,” has at the time of this writing accumulated a box-office bonanza of $622 million domestically and $1.9 billion worldwide.

The family friendly “Incredibles 2” will be released June 15, 2018, and is projected to open in the $130 million range.

Most importantly for “Star Wars” fans, the next scheduled release of a “Star Wars” movie is not until December of 2019.

Like the proverbial football coach at the half, Disney will have the time to determine what went wrong with “Solo” and make the necessary adjustments to its strategic thinking regarding its revered “Star Wars” franchise.